Cadence & Slang

Reason #23.

These days, many authors rely less on the conventional structures of publishing - shopping the manuscript around, subjecting themselves to editorial cuts, changing the book’s design to be branded better - and go it alone. Their works end up with more integrity, authenticity, and consistency as a result.

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October 27, 2009, 1:53pm

Reason #22.

If you’ve ever bought a Flip Video, pretty much anything from Apple or Nintendo in the past ten years, or any hardware or software that’s appeared to “just work” and get out of your way, then you believe in good design - and are voting for it with your wallet. If you’ve ever read John Maeda’s Laws of Simplicity or Edward Tufte’s The Visual Display of Quantitative Information, then you understand the value of simplicity in technology. All of these products are parts of a trend that Cadence & Slang discusses at length. Pledging to my book is a natural extension of your belief that good design sells, and should be supported.

Pledge to Cadence & Slang today.

October 26, 2009, 1:18pm

Reason #21.

You’re part of this story, too. I’m posting excerpts from Cadence & Slang periodically, and solicit feedback. If you donate, you get in on this process, and can involve yourself as much as you’d like. It’s like Wikipedia, but for ranting about why the term “webinar” sucks.

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October 25, 2009, 12:23pm

Reason #20.

Interaction design is a tiny niche inside of another tiny niche. Cadence & Slang will publicize the goals of this group of people to broader masses, making good usability into something everyone could care about.

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October 24, 2009, 11:04am

Reason #19.

You’re helping the limited and small production run of something that’s an exemplar of its internal principles. Cadence & Slang is an attempt to make a book as well-designed and usable as the products that it discusses.

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October 23, 2009, 1:58pm

Reason #18.

You’re giving new ideas about good design to your friends and colleagues. By pre-ordering Cadence & Slang, you enable the production cost of 1,000 copies.

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October 22, 2009, 2:59pm

Reason #17.

People who may not normally be exposed to good design could have their mind changed by Cadence & Slang. Wide distribution of the book increases the likelihood of its influencing contradictory viewpoints.

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October 21, 2009, 2:34pm

Kickstarter update.

I’ve begun posting some longer pieces to my Kickstarter project. One of these just went live about ten minutes ago. I’d love if you headed over and checked it out.

October 20, 2009, 10:29pm

Reason #16.

For the most part, Cadence & Slang is accessible to anybody that has intermediate experience with technology. You don’t have to connect to your ISDN from your SCSI using an IDKFA to get it. You don’t have to work in IT to get it. You don’t have to be a software engineer to get it.

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October 20, 2009, 10:58am

Reasons #12, 13, 14, and 15.

So I was in San Francisco for the weekend, and true to expectation the list of reasons was totally derailed. Let’s play catch-up:

12. I have 5 years of experience, and I have a portfolio to back it up. In my off hours, I write reviews of any products that pique my interest at I see what you did there.

13. Good interaction design has formed nearly every technological thing worth caring about in the past five years: the Wii, the iPhone, Firefox, and Windows 7 - to name only a few.

14. Since the beginning of this decade, entire software suites - OmniGraffle, Axure, and Microsoft Expression - have been built that are dedicated to creating good interactions.

15. The more time that you devote to design when developing a product, the happier your users will be. Cadence & Slang tells you how to start considering design from day zero.

Pledge to Cadence & Slang today.

October 19, 2009, 11:04am